Website/Evaluation of Project Three

June 18th, 2008

I created a website with all of our work on it, We all put 5 - 10 images each of our work. Here is a screen shot of the home page.

website.jpg

Personal Evaluation of Project Three

This was a really great project for me, it allowed me to work along with 3rd year students and get a view of their way of working and approaches towards projects. It was a lot of fun to design a game and a lot of work but eventually paid off and we were pleased with our final game level. I focused on the textures of the game and i was happy with the outcome of the textures, maybe a bit more experimentation could have pushed the level a bit further but i guess that is for the development stages. I learnt a lot in UV mapping and blender throughout this project and through out the paper which is very valuable. I would like to further develop my skills in Unity in the future as Rory and Tom produced some amazing things in the program.

Links

Clockwork Website

Clockwork - The Game

Team Blog
(all my work is on my personal blog and the DVD)

Blender Screenshots

June 18th, 2008

I applied all the textures in blender, making seams and UV mapping.
Here are some images of the work in Blender.

cog_one.jpg eyes1.jpg teeath.jpg palm_tree.jpg

Own Images/Combined Textures

June 17th, 2008

These are some of the textures I took to use in this project. I combined them with the textures I got off the net and used them, some were more successful than others. Here are some images of the images I took and the combined textures.

dsc02067.bmp dsc02072.bmp dsc02073.bmp dsc02075.bmp dsc02078.bmp

Combined Images

rust_3.bmp rust_and_metal.bmp steel_grey_3.bmp

Textured Character - Zinc

June 5th, 2008

Here is a textured version of our character Zinc, Sam modeled the character which is built up of moving cogs and then passed it on to me to texture. Each cog is individually textured with different textures. This is close to the finished version of the character, we might change it if need be.

exterior.jpg parts.jpg

zinc_finished_for_alpha.jpg zinc_stripes.jpg

We had two slightly different versions of Zinc. One has the stripy texture on the armor and the other is kept metal.

grey_eye.bmp

Here is the UV map for Zinc’s eyes.

zinc.bmp

Final finished version on Zinc so far. We decided to go with the plain metal armor. we may tweak it a bit if we have enough time but at the moment we have agreed that it is working nicely with the game level and what we are trying to achieve.

Textured Cogs and Platform

June 5th, 2008

I have textured some cogs and also a small platform that Tom has modeled. I have also been working on making/modeling cogs.

image_14.jpg image_15.jpg image_16.jpg image_eight.jpg image_eleven.jpg image_six.jpg platform.jpg

More Textures

June 5th, 2008

Some more textures I have made and got to texture cogs and more importantly our character.

armour.bmp farm_rust.bmp farm_rust_2.bmp interior.bmp metal_plate.bmp rust_macro.bmp rust_macro_2.bmp rust_metal.bmp sholuders.bmp stainless_steel.bmp steel_grey.bmp

UV Mapping and Textured Cog

May 19th, 2008

I made a simple cog in blender, made seams, got a UV map and started to texture it with some of the images i got.
Here are some images of the cog (some textures were more successful than others)

cog2_uv_cube.jpg my_rust_texture2.bmp gold_texture.bmp

my_rust_texture_cog.jpg gold_cog.jpg rusty_cog.jpg alien_metal_cog.jpg metal_cog.jpg

Textures

May 19th, 2008

Here are some textures i have looked at so far. At the moment i have looked at metal and rust textures.

rust.jpg yellow-rust.jpg
These are a couple of the images I got off Google.

alien_metal.jpg 1375.jpg
Images off Forge Filter.

gold_texture.jpg my_rust_texture.bmp
My own textures I made in Photoshop

My Task for this Project

May 19th, 2008

We’ve made a start on our project and I’ve been given the job to texture our character, cogs and maybe our level (not to sure). I have looked at images on Google and around the net to use for the cogs however I would like to go out and take some images of my own and use them to texture our cogs and character. I have also made some textures in photoshop. Sam has also given me a useful program called filter forge which can be used to manipulate textures, i haven’t had a chance to look at that yet though. But hopefully i will get on to that soon.

Evaluation of Project Two

April 29th, 2008

I found this project to be interesting as it was the first time I have worked with a gaming program or designed a game level. I found it a little bit difficult at first but once i got into it and started exploring around it was good. I really underestimated how long it would take to do things in unity and blender so for the future i know that i must manage my time more sufficiently. I found this assignment a good experience and look forward to the third project and working further with Unity and Blender.